A mobile game launch trailer for a puzzle / adventure game.
The trailer for Faraway 2 had to be somewhat story driven, with a continuation on from the first game. The story from the game is very mysterious. We didn't want to give too much away with the trailer, or show off too many of the puzzles. Playing through the game, you get a sense of interest and involvement to what's going on in the world through game play and puzzles. You're drawn further into the game, with more secrets to uncover and more places to explore. It's such a simple concept executed so well. The trailer was looking to portray that. We initially considered placing titles in the scene (which you can see as part of some of the GIFs I created afterwards). The decision was made to remove them, but this introduced a new challenge. We had to give the game a sense of character and story development without a single word said. To achieve this, we used subtle audio sound effects and an increasing sense of curiosity in the gameplay footage as the trailer progressed with harder puzzles and more thought out, urgent movement throughout the edit. We wanted to capture the spirit of the game, a very laid back, enjoyable and calming experience, but you were also constantly drawn into the next level, figuring out what lies beyond each portal.